

In addition to Crime City's side-scrolling levels, there are short sections that feature Cabal-style first person shooting, with your character featured on the screen along with a targeting reticle. The move looks very impressive while being relatively easy to pull off with a little practice. What’s even nicer is how you can execute the roll in midair! You can actually leap over a barrel, or some such obstacle, onto a higher plane and come down rolling on top of an enemy, effectively taking him out and coming to rest back on the ground on the other side of the rise. Think of Ray and Tony's roll as a slower and less dynamic version of Blanka's roll from Street Fighter II.

It is particularly useful when you are dealing with a hostage situation and would prefer not to fire, or when you’ve got a row of weaker thugs approaching you and you want to conserve bullets. Rolling also covers ground faster than walking, and most importantly, it dispatches most enemies. Pushing the joystick diagonally forward and down will cause Ray or Tony to execute a roll that renders them invincible from enemy contact (bumping into an enemy normally lowers your vitality bar) though not from projectiles, which will of course, kill you instantly, vitality bar be damned. Those offensive options would probably suffice in making this a decent platformer, but Taito went a step further and included an interesting - if impractical looking - roll move. Should you run out of bullets, your character can punch while ducking or standing. Instead, you will start the game with a basic pistol, and by killing enemies, you will find better weapons to trade up to (including, but not limited to an M-16) all of them having limited ammunition. You won’t be rescuing children really (though the odd damsel in distress needs saving), nor will you be super jumping to higher ground, or using ninja magic. The same rules apply - just one hit and you’re dead (from projectiles anyway), and you've got enemies ducking behind crates and such, so that precise timing in this game, like Sega's famous ninja adventure, is paramount. Crime City is a jump and shoot side-scrolling platformer, so if you’ve ever played Shinobi, you’ll feel at home here. They’re two tough cops who get the call to clean up the crime city in which they live, starting with handling a jailbreak situation, progressing to various other offense driven missions. Remember Miami Vice? Or, failing that, the Lethal Weapon series? Well, from the two-word titles, right down to the main characters - the cool ADD-afflicted Caucasian guy, and by-the-book clean cut black guy - Crime City isn’t ashamed to imitate. Anyway, Crime City would receive considerable blocks of time on my travel itinerary to whichever sandy limbo found me. And yes, it makes no sense, but it's fun to envisage.

I'm sure you know that, 'what games would you take with you if you were stranded on a desert island' scenario.

"Remember Miami Vice? Or, failing that, the Lethal Weapon series? Well, from the two-word titles, right down to the main characters - the cool ADD-afflicted Caucasian guy, and by-the-book clean cut black guy - Crime City isn’t ashamed to imitate.
